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This must be done for every NiTriShape block you exported. Select the _1.obj and _Samson.obj files that were exported (name the output something like nitrishapename_samson.bsd to make it easier). Run the Bodyslide_tools.r script in REBOL (in Windows, drag the script into rebol.exe) and then type "make-bsd" without the quotes. Each must be individually exported (name them something like nitrishapename_1.obj to make it easier). Repeat if you have multiple NiTriShape blocks. Select the NiTriShape block of the mesh you're working with and then export to OBJ from File menu. I attached it below if you don't already have it.Īssuming you already have morphs _1, _Samson, and _Samuel done: It involves the BodyMorph program along with a script used in REBOL. I'm not sure if Bodyslide already has an automated way of doing it, but I'm using the old way. I don't use win 7 so figure it yourself, pleasa:D).Mind detailing step by step how you generated the new tri file? I've been trying to do this for some time. You need to add that line in SkyrimPrefs.ini located in My document/MyGames/Skyrim or something. in my opinion of course.ĮDIT: If your 'Data Files' menu option is not available, I found a forum post with other people having that issue and this resolution seemed to work for most people: Great for screen caps, not needed so much for normal play. Most motion makes the higher quality textures not so much better than the normal quality textures the game came with. Also, you can see the difference if you stand still in the game. In regards to the HD textures, its most notably active by the increased loading times. If they have a check box on them then they are active. The HD Texture packs (And any other mods) are listed on that screen.
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When you are on the loading screen click the 'Data Files' menu option instead of Play.
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