

The difficulty slider on the faction selection screen will now set the difficulty correctly in the Mac App Store version of the game.


Increased the default screen resolution aspect ratio from 4:3 to 16:9 on Mac.Improved the games automatic detection of graphics settings based on Mac hardware.Texture quality is now based on the available memory on the machine instead of the graphics settings selected.Audio mods will need to be updated from Patch 17 forward, to support Wwise v2014.1.3 a guide and example can be found here:.Total War: ROME II - Emperor Edition – Patch 17 Technical and Performance Issues 1 Total War: ROME II - Emperor Edition – Patch 17.

* The AI receives this Builder after completing its first District.įinally, it is worth noting that in Gathering Storm, city-states will begin the game with Ancient Walls on Immortal and Deity difficulty.Īdded in the Rise and Fall expansion pack.Īdded in the Gathering Storm expansion pack. The bonuses conferred to both human and AI players on each difficulty level are listed in the table below.Īll of the information presented here comes from a forum post on CivFanatics and the game's XML files. cannot learn from and react to the player's strategies by changing their own accordingly), but instead behave based on a very long list of if-then statements, the game makes the AI leaders more challenging opponents by giving them advantages on higher difficulty levels. Since the computer players are not controlled by advanced AI (i.e. In order from lowest to highest, the difficulty levels are as follows: The difficulty level is a game setting in Civilization VI that allows players to compete against AI opponents matched to their skills and desire for challenge.
